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Cocos2d-x - How to create GameSceneFactory?
I am trying to subclass CCSpriteNode using cocos2d-x. I am trying to create a SpriteNode factory and use it to instantiate my class.
I have following code -
GameScene.h
class GameScene : public cocos2d::CCLayer
{
public:
static cocos2d::CCScene* scene();
bool init();
cocos2d::Sprite* addSprite(std::string name, cocos2d::Sprite * sprite);
void addChild(cocos2d::Node * node, int zOrder = 0);
cocos2d::CCTexture2D* getSpriteTexture(cocos2d::Sprite* sprite);
protected:
cocos2d::CCTexture2D* onloadTexture(std::string name);
cocos2d::CCSprite* onloadSprite(std::string name);
std::string onloadSprite(std::string name);
private:
std::map _spriteMap;
cocos2d::CCSprite* onloadSpriteNode(std::string name);
};
GameScene.cpp
cocos2d::CCScene* GameScene::scene()
{
cocos2d::CCScene* scene = cocos2d::CCScene::create();
Scene::init();
if (Scene::init())
{
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